
During first semester in 3D classes we were animating using the Jason Ryan technique.

Despite trying to encourage understanding of this animating method, I still observe animators absolutely bursting to turn on their computers and open the 3D 'animation' software to, what they think is, 'start animating'.
It is quite a challenge to communicate/ demonstrate to animators, despite the software titles, that animation does not happen in the 'animation' computer program.
The core of animation occurs in our planning. And that is where we should concentrate our style, time and effort.
Back to the Jason Ryan technique: Draw story telling poses, then add 'extremes', then start the break down process so that the whole animation is planned before employing the "computer inbetweener". Pretty much don't let the computer do more than 2 or 3 inbetweens as you plan out your early 3D animation explorations. That is what we should get the hang of as we are learning.


This comes from a post by Shawn discussing how he prefers animating hands using inverse kinematics (IK) rather than forward kinemetics (FK)... Read more
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